THE MAKING OF

SPARTAN MARK VI

When working solo, need to breakdown the pipeline from the very begining. This short movie is a 8 STEP process. To begin the movie needed 3 main set, first the elevator tunnel and the shaft, secend cryo bay, third the armory bay. The sets are based on the visuals from Halo 4 and are modelled in studio max. Step 2: rigging the sets to make it animation ready. Step 3: rigging the character. Step 4: envoirnment and character animations. Step 5: shaders in the scene. Step 6: lighting and rendering. Step 7: scene compositon and visual FX - this is done in After Effects. Step 8: the final output from Adobe Preimere.

SPARTAN MARK VI - 2014

A lone Halo UNSC Spartan prepares for battle in an enhanced suit of MJOLNIR Powered Mark VI Armor. The Forerunner threat approaches and he knows he is readying himself for the fight of his life.

CREATED BY : SHERAZ ASGHAR

Scene Composition, Story Board, Environmental modelling, Character Rigging, Character Animations, Set Animations, Scene Shaders, Scene lighting, Scene Rendering, Visual FX

343 INDUSTRIES, MICROSOFT

Inspiration from Halo 4 Ending

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SPARTAN MARK VI

Initial concept of Spartan Mark IV with Master Chief as the main character. The set is modelled in 3ds max. The image is rendered using mental ray and later composed in photoshop.

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RELATED VIDEO - PEGASUS WEB SPOT - 2015

The video was created as a web spot. The video shows off the authentic desinged of the megabloks toys from the Halo 5.

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RELATED VIDEO - PEGASUS WEB SPOT - 2015

The video was created as a web spot. The video shows off the authentic desinged of the megabloks toys from the Halo 5.

WATCH VIDEO