SHERAZ ASGHAR
Technical Artist / Unity Developer
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Six Country, Nine City
PHOTOGRAPHY
Six Country, Nine City
Apr 20, 2026 Photography

Six Country Escape is a visual journey through six countries and nine cities, captured through architecture, street life, landscapes, food, and quiet…

WebGPU Automotive Configurator
UNITY
WebGPU Automotive Configurator
Feb 20, 2024 WebGPU

This project is a real-time WebGPU automotive visualization study built in Unity, focused on material customization, browser delivery, and optimized…

A project about nothing
UNITY
A project about nothing
Aug 21, 2023 Animation

A Project About Nothing is a small real-time Unity study built around a field dog wandering through a desert environment. The goal was to examine the…

Minion Mayhem
CINEMA
Minion Mayhem
Jul 20, 2016 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with…

TMNT 80s Blockfied
CINEMA
TMNT 80s Blockfied
Jan 10, 2017 CG Animation

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and…

SPARTAN MARK VI
CINEMA
SPARTAN MARK VI
Aug 20, 2014 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Halo universe in collaboration with Mattel…

World of Warcraft
WEBSITE
World of Warcraft
Jun 14, 2013 Web

Created for Mega Bloks during their licensed partnership with Blizzard Entertainment, this interactive website brought the world of World of Warcraft…

Destiny TVC
CINEMA
Destiny TVC
Jun 14, 2017 VFX

This project is a 7-second cinematic breakdown from a Destiny TVC sequence produced as part of an official Megabloks / Mattel Halo campaign. The…

Halo FOD
CINEMA
Halo FOD
Jul 15, 2018 CG Animation

This piece began with something simple and physical, a Megabloks / Mattel Halo ship, animated through stop-motion frame by frame created by…

Machine01
MACHINIST
Machine01
Dec 22, 2021 Machining

This is a personal project: a fully self-built CNC milling machine developed over the course of a year, designed and engineered from the ground up…

Magnext TVC
CINEMA
Magnext TVC
Sep 21, 2017 CG Animation

This project is a 10-second cinematic TVC created for MagneXt, a magnetic construction toy line developed by Mattel. The concept focuses on a single…

Gumpaway
WEBSITE
Gumpaway
Jun 11, 2016 Web

This project documents my journey biking across Canada, from the Pacific coast to the Atlantic Ocean, covering a total distance of approximately…

Halo Scorpion TVC
CINEMA
Halo Scorpion TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Scorpion, a canon armored vehicle within the Halo universe reinterpreted…

Halo Pegasus TVC
CINEMA
Halo Pegasus TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Pegasus, a canon vehicle within the Halo universe reinterpreted through…

Turrentblok Mixed Reality
MIXED REALITY
Turrentblok Mixed Reality
Nov 11, 2015 AR

This project is a mixed reality gameplay prototype developed in Unity, combining physical computing with real-time augmented reality. The experience…

Rover Mixed Reality
MIXED REALITY
Rover Mixed Reality
Aug 12, 2015 AR

This project is a mixed reality prototype built around a physical Mega Bloks / Mattel rover, combining real-world toy hardware with a Unity-based…

Shapeshifters
UNITY
Shapeshifters
Jul 18, 2018 Robotics

This project is a fully built modular RC-style vehicle system developed entirely using LEGO components, designed to explore physical computing…

Roboblok
MICROCONTROLLERS
Roboblok
Jan 10, 2013 Electronics

This project is a wearable robotic hand system built using Mega Bloks Micro components as the structural base, combined with embedded electronics and…

Minion Tracking at Mattel
CINEMA
Minion Tracking at Mattel
Nov 14, 2016 Match-Move

This project explores motion tracking and visual effects integration using real-world footage combined with 3D animation and compositing techniques…

Minions at Cafe
CINEMA
Minions at Cafe
Jan 5, 2017 VFX

This project is a motion tracking and visual effects experiment set in a real-world cafe environment. The background footage was captured on location…

Neoshifters
CINEMA
Neoshifters
May 12, 2008 CG Animation

This project is part of my early professional work, created during my time at a company where I had limited production access and tools. It…

Robots in the Warehouse
UNITY
Robots in the Warehouse
Jul 27, 2025 Simulation

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution…

Talia
UNITY
Talia
Dec 11, 2022 Visualization

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality…

HDRP Ocean & Volumetric Clouds Showcase
UNITY
HDRP Ocean & Volumetric Clouds Showcase
Aug 24, 2024 Environment

This HDRP showcase was created for a Unity workshop I delivered at Boeing, demonstrating the visual fidelity possible with Unity's HDRP water system…

HDRP Path Tracing Studio
UNITY
HDRP Path Tracing Studio
Jul 17, 2023 Rendering

This project was built in Unity HDRP to showcase high-end automotive visualization using path tracing, custom shaders, lighting, and material…

The Mosaic
+ Featured Work / CINEMA

Minion Mayhem

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with Mattel and Illumination. The goal…

+ Featured Work / CINEMA

TMNT 80s Blockfied

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and environments. The goal was to recreate…

+ Featured Work / UNITY

Robots in the Warehouse

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution center. Designed as a…

+ Featured Work / UNITY

Talia

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality traditionally associated with offline…

CINEMA

TMNT 80s Blockfied

Classic 80s Turtles energy rebuilt in a Mega Bloks CG world

About the Project

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and environments. The goal was to recreate the energy, attitude, and action of the original animated intro while translating it into a cinematic toy-style CG world. The project was developed as part of a Nickelodeon-related production, but it did not reach final completion. This version represents a rough production pass of the opening sequence.

On the production side, I handled remodeling the Turtles characters to make the toy geometry more suitable for animation and presentation, along with building the surrounding environments. The work included environment creation, texturing, materials, lighting, rendering, and final visual assembly. The project used 3ds Max and Maya for production, with Substance Painter for texture work and Mental Ray for rendering.

Visual effects were completed in After Effects, with additional simulation work in FumeFX for smoke elements, including the motorcycle smoke. Even though the project was not completed, it was a strong production exercise in adapting a recognizable animated property into a toy-based cinematic CG format while managing character cleanup, environment creation, rendering, effects, and compositing.

Project Highlights

  • Category CINEMA
  • Year 2016
  • Type CG Animation
  • Role Technical Artist
  • Pipeline 3ds Max, Maya, Substance Painter, Mental Ray, FumeFX, After Effects, Audition, Photoshop, Illustrator

Pipeline & Workflow

  1. Remodeled the Turtles characters, refined toy geometry for animation
  2. Rigged and skinned the Turtles characters for animation
  3. Built the surrounding environments for the intro sequence
  4. Texturing in Substance Painter
  5. Materials setup in 3ds Max & Maya
  6. Lighting setup and scene lookdev
  7. FumeFX smoke simulation, including the motorcycle smoke
  8. Rendered sequences using Mental Ray
  9. Final compositing and effects in After Effects

Tools & Technologies

3ds Max
Maya
Substance Painter
Mental Ray
FumeFX
After Effects
Audition
Photoshop
Illustrator

Credits & Collaborators

Acknowledging the teams, studios, and collaborators behind the project.

Sheraz Asghar
Technical Artist / CG Production
Character remodeling, environment creation, texturing, materials, lighting, rendering, FumeFX effects, and final compositing.
Mattel / Mega Bloks
Toy Designs / Source Assets
Provided the Mega Bloks toy-based character and environment designs adapted for the piece.
Nickelodeon
TMNT IP & Source Property
Owners of the Teenage Mutant Ninja Turtles franchise and the classic 80s intro that inspired the sequence.

TNMT Mech, Master Chief

This animation test explores a stylized mechanical transformation sequence built around a Teenage Mutant Ninja Turtles-inspired mech concept, designed to shift from a compact vehicle state into a fully articulated combat machine. The focus of the piece was to push timing, silhouette clarity, and mechanical readability while maintaining a strong sense of character and cinematic energy throughout the transformation.

The entire sequence was developed in Maya, with a strong emphasis on creative rigging systems to achieve a complex mechanical build-up and breakdown. Custom rig controls, constraints, and procedural setups were used to drive the transformation logic, allowing multiple moving parts to operate in a controlled and visually readable way while animating.

The final result highlights mechanical storytelling through motion, emphasizing how form, transformation, and rhythm can be used as a visual language in action-driven animation, bringing the asset to life as a dynamic combat-ready machine.