SHERAZ ASGHAR
Technical Artist / Solutions Engineer
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Six Country, Nine City
PHOTOGRAPHY
Six Country, Nine City
Apr 20, 2026 Photography

Six Country Escape is a visual journey through six countries and nine cities, captured through architecture, street life, landscapes, food, and quiet…

WebGPU Automotive Configurator
UNITY
WebGPU Automotive Configurator
Feb 20, 2024 WebGPU

This project is a real-time WebGPU automotive visualization study built in Unity, focused on material customization, browser delivery, and optimized…

A project about nothing
UNITY
A project about nothing
Aug 21, 2023 Animation

A Project About Nothing is a small real-time Unity study built around a field dog wandering through a desert environment. The goal was to examine the…

Minion Mayhem
CINEMA
Minion Mayhem
Jul 20, 2016 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with…

TMNT 80s Blockfied
CINEMA
TMNT 80s Blockfied
Jan 10, 2017 CG Animation

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and…

SPARTAN MARK VI
CINEMA
SPARTAN MARK VI
Aug 20, 2014 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Halo universe in collaboration with Mattel…

World of Warcraft
WEBSITE
World of Warcraft
Jun 14, 2013 Web

Created for Mega Bloks during their licensed partnership with Blizzard Entertainment, this interactive website brought the world of World of Warcraft…

Destiny TVC
CINEMA
Destiny TVC
Jun 14, 2017 VFX

This project is a 7-second cinematic breakdown from a Destiny TVC sequence produced as part of an official Megabloks / Mattel Halo campaign. The…

Halo FOD
CINEMA
Halo FOD
Jul 15, 2018 CG Animation

This piece began with something simple and physical, a Megabloks / Mattel Halo ship, animated through stop-motion frame by frame created by…

Machine01
MACHINIST
Machine01
Dec 22, 2021 Machining

This is a personal project: a fully self-built CNC milling machine developed over the course of a year, designed and engineered from the ground up…

Magnext TVC
CINEMA
Magnext TVC
Sep 21, 2017 CG Animation

This project is a 10-second cinematic TVC created for MagneXt, a magnetic construction toy line developed by Mattel. The concept focuses on a single…

Gumpaway
WEBSITE
Gumpaway
Jun 11, 2016 Web

This project documents my journey biking across Canada, from the Pacific coast to the Atlantic Ocean, covering a total distance of approximately…

Halo Scorpion TVC
CINEMA
Halo Scorpion TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Scorpion, a canon armored vehicle within the Halo universe reinterpreted…

Halo Pegasus TVC
CINEMA
Halo Pegasus TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Pegasus, a canon vehicle within the Halo universe reinterpreted through…

Turrentblok Mixed Reality
MIXED REALITY
Turrentblok Mixed Reality
Nov 11, 2015 AR

This project is a mixed reality gameplay prototype developed in Unity, combining physical computing with real-time augmented reality. The experience…

Rover Mixed Reality
MIXED REALITY
Rover Mixed Reality
Aug 12, 2015 AR

This project is a mixed reality prototype built around a physical Mega Bloks / Mattel rover, combining real-world toy hardware with a Unity-based…

Shapeshifters
UNITY
Shapeshifters
Jul 18, 2018 Robotics

This project is a fully built modular RC-style vehicle system developed entirely using LEGO components, designed to explore physical computing…

Roboblok
MICROCONTROLLERS
Roboblok
Jan 10, 2013 Electronics

This project is a wearable robotic hand system built using Mega Bloks Micro components as the structural base, combined with embedded electronics and…

Minion Tracking at Mattel
CINEMA
Minion Tracking at Mattel
Nov 14, 2016 Match-Move

This project explores motion tracking and visual effects integration using real-world footage combined with 3D animation and compositing techniques…

Minions at Cafe
CINEMA
Minions at Cafe
Jan 5, 2017 VFX

This project is a motion tracking and visual effects experiment set in a real-world cafe environment. The background footage was captured on location…

Neoshifters
CINEMA
Neoshifters
May 12, 2008 CG Animation

This project is part of my early professional work, created during my time at a company where I had limited production access and tools. It…

Robots in the Warehouse
UNITY
Robots in the Warehouse
Jul 27, 2025 Simulation

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution…

Talia
UNITY
Talia
Dec 11, 2022 Visualization

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality…

HDRP Ocean & Volumetric Clouds Showcase
UNITY
HDRP Ocean & Volumetric Clouds Showcase
Aug 24, 2024 Environment

This HDRP showcase was created for a Unity workshop I delivered at Boeing, demonstrating the visual fidelity possible with Unity's HDRP water system…

HDRP Path Tracing Studio
UNITY
HDRP Path Tracing Studio
Jul 17, 2023 Rendering

This project was built in Unity HDRP to showcase high-end automotive visualization using path tracing, custom shaders, lighting, and material…

The Mosaic
+ Featured Work / CINEMA

Minion Mayhem

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with Mattel and Illumination. The goal…

+ Featured Work / CINEMA

TMNT 80s Blockfied

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and environments. The goal was to recreate…

+ Featured Work / UNITY

Robots in the Warehouse

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution center. Designed as a…

+ Featured Work / UNITY

Talia

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality traditionally associated with offline…

03 Experience
  1. Unity
    Senior Solutions Engineer – Senior Technical Artist
    Mar 2026 – Present
    Montréal, Québec, Canada  •  On-site
    • Architect and deliver real-time solutions, pipelines, and high-fidelity interactive experiences for enterprise customers and partners.
    • Bridge art and engineering to solve complex visualization challenges across industries.
    • Lead technical art initiatives, tools, and best practices to improve quality and performance.
    • Collaborate with cross-functional teams to prototype, validate, and ship production-ready applications.
  2. Unity
    Solutions Engineer – Technical Artist
    Jul 2023 – Feb 2026
    Montréal, Québec, Canada  •  On-site
    • Designed and implemented real-time visualization solutions for industrial and automotive clients.
    • Created technical art assets, shaders, and tooling to support performant content pipelines.
    • Optimized rendering, assets, and workflows for high-fidelity applications.
    • Mentored team members and contributed to internal tools and frameworks.
  3. Unity
    Technical Artist
    Jan 2022 – Jun 2023
    Montréal, Québec, Canada  •  Hybrid
    • Built tools, shaders, and rendering solutions to support real-time projects and demos.
    • Collaborated with artists and engineers to integrate assets and systems in Unity.
    • Improved performance and visual quality through profiling and optimization.
    • Supported XR and interactive prototypes across multiple platforms.
  4. CAE
    Heart Surgery Technical Artist
    Feb 2019 – Jan 2022
    Montréal, Québec, Canada  •  Hybrid
    • Created high-fidelity anatomical models and surgical simulation assets.
    • Prepared and optimized models, textures, and animations for real-time simulation.
    • Worked closely with clinicians and engineers to ensure accuracy and usability.
    • Supported software releases and maintained content libraries and tools.
  5. Mattel
    3D Generalist
    Jan 2010 – Jul 2018
    Montréal, Québec, Canada  •  On-site
    • Modelled, rigged, animated, and rendered characters, environments, and products.
    • Developed assets and content for games, marketing, and interactive experiences.
    • Produced visuals for events and shows including Comiccon, Blizzcon, and C2.
    • Collaborated across design, art direction, and engineering teams.
  6. Mega Brands
    Web Front-End Developer / Web Designer
    Aug 2006 – Jan 2010
    Montréal, Québec, Canada  •  On-site
    • Designed and developed websites and web applications.
    • Implemented responsive front-end interfaces and CMS integrations.
    • Created UI/UX designs, graphics, and brand assets.
    • Collaborated with marketing and product teams to deliver digital experiences.
04 Tools & Technologies
3D & Real-Time
  • Unity
  • WebGPU
  • C#
  • C++
  • Vuforia
3D, VFX & Rendering
  • Maya
  • 3ds Max
  • Mudbox
  • Substance Painter
  • Substance Designer
  • Arnold
  • Mental Ray
  • Scanline
  • FumeFX
  • Boujou
Design & Media
  • Photoshop
  • Illustrator
  • After Effects
  • Audition
  • Flash
  • ActionScript 3
Engineering & Maker
  • Fusion 360
  • SOLIDWORKS
  • Arduino
  • GRBL
Web
  • HTML
  • CSS
  • JavaScript
Other
  • Asset Manager
  • Asset Transformer
  • PHP
05 Beyond the Work

Machinist, maker, and ultrarunner. I enjoy building things with precision — whether on the mill, on the trail, or in real time.